The Death of Jumping? The Evolution of Vertical Movement in 3D Games

Standard

The jump has become synonymous with gaming, but has it become obsolete?

In my last jump related post, we talked about the origins of the ability and the impact it had on the gaming world. Naturally, the next big evolution in gaming was the jump to 3D. 

Super Mario 64 is often where people look for the onset of 3D gaming.  Many of you may already be aware of it’s impact. However, it wasn’t the first video game to dabble with the idea.

Continue reading

Advertisements

Jump Around: Reflecting on the Design of Super Mario

Standard

When’s the first time you jumped in a game? Do you remember how you felt? As cliche as it is, my first time jumping may have been in Super Mario Bros. with the plumber in red clad, Mario.

And upon thinking about the character and what he brought to gaming, I’ve noticed it can all be centralised to the main ability he’s had since 1981 – the jump.

To understand why he does this ability, or why it’s even important, we need to travel back in time to an age that prepared Nintendo for it’s hit console.

Continue reading